The first design alters the colour for the boots to red, changes the belt design and moved up the red colour from his stomach closer to his chest and takes out the red from his fingers. They all look like alterations of the original design. The concept art of the movie The movie versionĪll of the designs are weird to look at because the old one was perfect. This was a good idea because the second one does not look like hulk in most aspects and would have alienated some fans. Looking at the final movie, they go with the first design. The skin is a darker shade of green.This makes him look less like the hulk. The second one has more bulky muscles but this causes his head to be out of proportion, his forehead is more out while his eyes are deeper in making him look a lot more angry. It looks like a decent hulk design for the modern design of the hulk. Overall the look of the first one is good. On his right hand, his index finger looks out of proportion to his hand. The first design’s face looks wrong, It looks like he is trying too hard to look menacing. It looks like two models for hulk in the beginning. The concept art of the movie The movie version I like the combination of the mechanical and natural elements where mechanical are overpowering the people and beast and the combination of different elements and the effect it has on the viewer. Keun graduated from Hongik University with a bachelors degree in painting and now currently works in the video game industry Rabbiteyes, is a freelance concept artist and an illustrator located in Seoul, South Korea. They know how to make some of the parts of the picture more important by using lighting to show the main part of the picture and darker lighting for the background images. the lighting on the picture, but the shadow on the joker does not fit his body shape. The link to big game names make the studio more likely to get jobs with other games. So their products are amazing to be associated with big names like devil may cry, sonic, mortal kombat, injustices and many more. The studio is associated with good video games. Rowling’s Pottermore, Mortal Kombat 9, Enslaved, Dead Nation, Driver San Francisco, Kinectimals and Dead Island Their creative services include high end concept art, marketing imagery, UI/UX design and motion graphics.Ītomhawk has worked on video game titles such as Killzone Mercenary, Injustice: Gods Among Us, Dead Island Riptide, Devil May Cry “DMC”, Wonderbook “Book of Spells”, Lord of the Rings “Guardians of Middle Earth”, Sniper Ghost Warrior 2, Sonic All Stars Racing, Nike Kinect Training, Dust 514, Kinect Sports 2, Dr Who, J.K. They use complementary colours to differ the weapon from the welder, with the weapons having scratches and blood stainĪtomhawk Design Ltd is a leading digital art and design studio based in the UK. This is much like how blazblue artwork is displayed in the art book. It has the images of the characters that are like a fighting roster of different characters, an extra illustration of one of the characters, a strip of one of the characters and weapon designs. I like his work because the style of art is like an anime fighting game blazblue . Geoff is currently working as Lead Concept Artist at Liquid Entertainment, an independent video game developer. Geoff Trebs is a concept artist and an illustrator based in southern California. It has an anime like style but with a mix of self shade to contrast to parts where the light hit to the shadow of objects on their bodies. This is done to make the main character kat and dusty, the cat stand out when they are falling from the building or getting ready to go to sleep and making the background as far as away. The colours in the background are different shades of the same colours. The stones have cracks through which we can roughly predicts the age of the stone. The illustration shows grand landscapes in the background and the air ships are in detail, The moss on the ancient landscape, the people standing in the boulevard, the details to the small bits of the picture make it feel like a real city/ancient ruin. His list of projects include video game titles such as Siren, Siren: New Translation, Final Fantasy XI Online: Wings of the Goddess, Final Fantasy XIV and Gravity Rush( Gravity Daze in Japan). Takeshi Oga is a Japanese concept artist and illustrator currently working in the video game industry.
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