![]() ![]() Still, I don’t think the system works as well as it could, but I appreciate the game sticking to its roots and not trying to change too much. ![]() This may sound like a drag to some, so the game actually recaps you on events through a brief cutscene if you don’t want to stick around. One cool feature is that once you meet a member of your party, you’re able to play through their prologue section. However, because none of their stories lined up, I had three mostly one-note plotlines to follow. On my first playthrough I chose Kevin, Duran, and Hawkeye because their characters and gameplay style interested me the most. It’s great when you’ve got selected heroes and really encourages replays, but it can fall apart a bit if you don’t have the right characters. This system was very innovative for its time, though it has been seen in games a lot more since. Who you pick as your main hero will also have an effect on the final boss and palace as well as making them the central avatar of the story. Select pairings of the playable characters will also cause a bigger focus on certain storylines and cause more interaction between the heroes. There are six main characters to choose from, and rather than focusing on one singular main plotline, there are instead three different ones that entwine with each other and form one larger narrative. One of the things that always set Trials of Mana apart from other games was its storytelling. ![]() Whether you’re a complete newcomer like me, or a seasoned Mana player, Trials of Mana is absolutely worthy of your time. Is it still as genre-defining as it once was? No, but it’s an excellent game nonetheless. ![]()
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